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Plus, I am killing tons of dudes and sometimes major antagonists without personally knowing what the game actually wants me to feel here. I never felt as ANYTHING was propelling me forward, neither from a story nor a set piece perspective as everything unusual allways happens in these cutscenes. Your walking dead-guy character of Alcatraz who lends Prophet his body is but a walking tool who switches his boss every act via agency lacking cutscenes. It basically, at least borderline, reconns several ideas and plot points from the first game, ignores pretty much all the alien story beats (who are now just sort of there) primitive as they may be and has a terribly broken messiah-undertone.
![crysis 2 mods god mode crysis 2 mods god mode](https://i.ytimg.com/vi/HTl-y7bLYVc/maxresdefault.jpg)
It goes out of its way to not connect to C1. The problem here are the Ceph, who now have a name, and the fact that C2 just plainly does not want to connect to C1.
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Fusing technology, brain scanning, cryo freezing, supposed immorality (of at least "something resembling your consciousness"), all great themes. But back to the writing:Ĭ2 is obviously strongly interested in transhumanism, exploring super-soldier themes for real instead of just dealing with a power fantasy. The first game's ending obviously was an issue, with its silly "next time on Crysis"-style, but simply ignoring it and jumping the timeline a few years felt wrong for me too. I thought: How the hell do they want to connect that to the first, which was solid despite being simple. Then came the interviews and trailers that showed NY and it failed to connect with me. I was really excited when I heard that Richard Morgan was writing for C2. It used a lot of cliches and certainly included some weaker dialog scenes but the overall experience was excellent and overcame the individual shortcomings. I think C1 escalated the stakes very very compitently and married gameplay+level-design with story well, including the switch to more linear last act. Why can I not kick other heavy things by the way? sure, tech-reasons but from a gameplay standpoints that is so weird. It also fails to integrate vehicles sensibly. Most of all, at least to me, it is not endlessly repeatable due to low variety. I always had the feeling that the game tries to reach for a Halo-like loop and simply falls flat. Many players, including myself, blame the "console-dumbing-down"-thing here. It even goes so far as to explicitly spell out the combat sandbox via the "tactical visor" and compared with several idiotic design decisions, such as the useless car-kick, it ends up being way weaker than C1. While I agree on a good core combat-loop with better moment to moment gameplay compared to C1 on a basic level, it comes at the heavy cost of player choice and flexibility. Since I love debating these things, I chime in here.
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Set difficulty, 1 is easy, 4 is most difficultĪfter making all of your edits, save the file, load up a new game and see what you've edited GplayerSuitEnergyRechargeTimeArmorMoving = 0 GplayerSuitArmorModeHealthRegenTimeMoving = 0 This may also be done in the demo version of the game. Insert the following lines to get God mode and unlimited ammunition. Use a text editor to edit the "diffeasy.cfg", "diffnormal.cfg", or "diffhard.cfg" file in the "crysisgameconfig" directory to change game play under the Easy, Normal, or Hard difficulty settings. Note: This procedure involves editing a game file create a backup copy of the file before proceeding.